Environment artist
crafting cinematic worlds
for animation & VFX.

Based in Toulouse, France
Discipline Environment, Lookdev, Lighting
Tools Houdini · Unreal · RenderMan · Nuke
Status Open to opportunities

First Contact

Year2025
ContextRenderMan Art Challenge — Personal
RoleEverything except provided assets
ToolsHoudini, RenderMan, Substance Painter, Nuke

Solo entry for the 2025 RenderMan Art Challenge. Modeling, texturing, lookdev, lighting and compositing — built almost entirely procedurally in Houdini, with the ambulance provided by the challenge.

First Contact — final composite
Watch breakdown

Menace
Cinematic Environment

Year2024 — 2025
ClientHoplite Studio
RoleEnvironment Artist
ToolsUnreal Engine

Exterior environments for the cinematic of Menace. Wide industrial sets, terrain, scatter and lookdev — built to hold cinematic camera moves with consistent atmosphere across shots.

Menace — soldier in front of refinery
Menace — industrial wall Menace — concrete texturing detail
Menace — wide refinery shot Menace — pipeline
Menace — debris

Menace
In-Game Menu Loop

Year2024 — 2025
ClientHoplite Studio
RoleEnvironment Artist
ToolsUnreal Engine

Real-time looping environment used as the main menu background of Menace. Built in Unreal — atmosphere, lighting and composition tuned to read instantly on the title screen.

Menace — menu loop background

Quack!

Year2024
ContextGraduation Film — ESMA Toulouse
RoleModeling, Texturing, Set Dressing, Lighting, Rendering, Compositing
ScopeNearly all environments of the film

Animated short following a freshly hatched duckling. Responsible for almost every environment in the film — from photoreal forest to stylized stop-motion-inspired sets, covering modeling, lookdev, set dressing, lighting and final compositing.

Quack — realistic forest wide
Quack — stream detail Quack — macro detail
Quack — duckling hatched
Quack — meadow scatter Quack — riverside
Quack — moss path Quack — characters on log
Quack — sunset grass Quack — branch walk at sunset
Watch showreel
About
Elio Humbert is an Environment Artist based in southwest France, focused on cinematic worlds for animation and VFX. ESMA graduate (2024), currently looking for a junior position on-site — preferably in feature animation or VFX, with a strong interest in studios where learning happens next to real people.

Let's build
something cinematic.

eliohumbert10@gmail.com