01 — Selected Work
Solo entry for the 2025 Pixar RenderMan Art Challenge — built almost entirely procedurally in Houdini. From modeling and texturing to lookdev, lighting and final compositing in Nuke. The ambulance was the provided challenge asset; everything else is original.
02 — Selected Work
Exterior environments for the Menace cinematic trailer — abandoned factories, muddy terrains and structural damage. Built procedurally in Houdini with custom tools for debris scattering and road generation, rendered in Karma through a Solaris/USD pipeline.
04 — Selected Work
Animated short following a freshly hatched duckling. Responsible for almost every environment in the film. Built on a stable Solaris/USD pipeline with procedural scattering setups (moss, mushrooms, foliage) controlled through attribute painting for full art direction.
Procedural moss scattering — RnD