Environment artist
crafting cinematic worlds
for animation & VFX.

Based in Toulouse, France
Discipline Environment · Lookdev · Lighting
Tools Houdini · Solaris · USD · RenderMan · Karma · Unreal · Substance · Nuke
Status Currently at Hoplite Studio · Open to new opportunities

Showreel

2024 — 2025

First Contact

Year2025
ContextPixar RenderMan Art Challenge — Personal
Award3rd Place — RenderMan Art Challenge 2025
RoleModeling · Lookdev · Lighting · Compositing
ToolsHoudini · RenderMan · Substance · Nuke

Solo entry for the 2025 Pixar RenderMan Art Challenge — built almost entirely procedurally in Houdini. From modeling and texturing to lookdev, lighting and final compositing in Nuke. The ambulance was the provided challenge asset; everything else is original.

First Contact — final composite

Menace
Cinematic Environment

Year2025
ClientHoplite Studio
RoleEnvironment Artist — exterior shots
ToolsHoudini · Solaris · Karma · USD

Exterior environments for the Menace cinematic trailer — abandoned factories, muddy terrains and structural damage. Built procedurally in Houdini with custom tools for debris scattering and road generation, rendered in Karma through a Solaris/USD pipeline.

Menace — soldier facing the refinery
Menace — wide refinery at dusk
Menace — industrial wall
Menace — concrete debris and pipeline
Menace — horizontal pipeline
Menace — concrete texturing detail

Menace
In-Game Menu Loop

Year2025
ClientHoplite Studio
RoleEnvironment Artist
ToolsUnreal Engine 5

Real-time looping environment used as the main menu background of Menace. Built in Unreal Engine 5 — atmosphere, lighting and composition tuned to read instantly on the title screen and hold up under continuous looping.

Quack!

Year2023 — 2024
ContextGraduation Film — ESMA Toulouse
AwardFinalist — Rookie of the Year 2025
RoleModeling · Texturing · Set Dressing · Lighting · Rendering · Compositing
ScopeNearly all environments of the film
ToolsHoudini · Solaris · RenderMan · USD

Animated short following a freshly hatched duckling. Responsible for almost every environment in the film. Built on a stable Solaris/USD pipeline with procedural scattering setups (moss, mushrooms, foliage) controlled through attribute painting for full art direction.

Quack — wide forest
Quack — stream
Quack — duckling hatched
Quack — meadow
Quack — riverside
Quack — characters on log
Quack — moss path golden hour
Quack — macro roots
Quack — branch walk at sunset
Quack — character in golden grass
Quack — procedural moss RnD
Procedural moss scattering — RnD
Recognition
2025
3rd Place
Pixar RenderMan Art Challenge — “First Contact”
2025
Finalist
Rookie of the Year — The Rookies (Short Film: “Quack!”)
2024
Finalist
Meet Mat 4 — Substance 3D Challenge
Experience
May 2025 — Present
Environment Artist
Hoplite Studio
Exterior environments for the Menace cinematic trailer and in-game menu loop. Procedural Houdini tools for damage, debris scattering and road generation. Camera-based scene optimization (instancing, geometry pruning) and lighting coordination with the FX department.
Jul 2022 — Sep 2022
Look Development Intern
TexturingXYZ
Final lookdev on digital human assets for the VFace collection prior to commercial release. Scan cleaning, texture processing and technical troubleshooting on photogrammetry-based assets used by VFX studios worldwide.
About
Environment Artist based in southwest France, focused on procedural workflows and USD-based pipelines in Houdini. Currently at Hoplite Studio, with previous experience at TexturingXYZ and recognition from Pixar and The Rookies. ESMA graduate (2024), open to on-site opportunities in feature animation and VFX.

Let's build
something cinematic.

eliohumbert10@gmail.com